e-mail:chrjames@gmail.com website:www.chrjames.com

experience
portfolio
experience - game development
   professional
    LucasArts Entertainment
August 07 - Present
    Designer
Maya
Zeno Level Editor
Indiana Jones
Star Wars
Playstation 3
& XBox 360
  • Various design responsibilities.

    Electronic Arts Montreal
March 06 - May 07
    Level Designer
Unreal Engine 3
MOHPA Editor
3D Studio Max
SketchUp
Army of Two
Playstation 3
& XBox 360
  • Design entertaining experiences centric to cooperative gameplay.
  • Iterative level development with accompanying level feature design documents.
  • Focus on collaborative teamwork and technical design skills throughout production.
  • Create various test levels and level design tutorial documents for internal team support.

    Pseudo Interactive
August 05 - October 05
    Contract
    Level Designer
MOD Level Editor
3D Studio Max
Full Auto
XBox 360
  • Learn and document Pseudo’s proprietary engine MOD.
  • Population of physics enabled art assets throughout various levels.
  • Optimize collision hulls on all in-game assets.
  • Script intro, car glamour, and ending 3D camera sequences for each level.

    Art Institute of Vancouver
January 04 - June 05
    Game Design
    Instructor
Unreal Engine 2
MS Office
Design Lectures
Modifications
PC
Unreal Engine
  • Oversee student developed modifications for Epic's Unreal Tournament 2004.
  • Instruct students in theories of Game Design and Interactive Storytelling.
  • Evaluate and grade over 120 game design concepts.
  • Reconfigure the Game Design course syllabi according to a degree granting curriculum.

    Factory1Games
December 03 - October 04
    Environment Artist
    and Designer
3D Studio Max
Photoshop
Soccer Skillz
PS2
Studio Demo
  • Urban environment modeling and texturing.
  • Level concept design.
   education
    Confederation College
September 01 - June 04
    Multimedia Production
Thunder Bay, Ontario
3 Year Diploma
Associates Degree
Dean's Listing
Website
  • Create interactive experiences for various digital mediums.
  • Develop skills as an environment modeler in 3D Studio Max.
  • Maintain a student chapter of the International Game Developers Association.